AI Insights · Timothy · October 2022
Top 5 Apple Arcade Games on Android in Latin America Q3 2022
The top 5 Apple Arcade games on Android in Latin America during Q3 2022 showed diverse performance trends in weekly downloads, revenue, and active users.
The third quarter of 2022 saw interesting performance trends for the top 5 Apple Arcade games on the Android platform in Latin America. Here's a detailed look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Snake.io - Fun Snake .io Games from Kooapps Games experienced a peak in weekly downloads in mid-July, reaching over 548K. However, downloads dipped to around 365K by early September before rebounding to approximately 450K by the end of the month. The game's weekly revenue peaked at $259 in early August but saw a general decline, ending the quarter at $129. Weekly active users remained strong, starting at 2.6M and peaking at 3.1M in early August.
Sonic Dash Endless Runner Game by SEGA had consistent weekly downloads, fluctuating between 294K and 354K throughout the quarter. The game's revenue peaked at $1.8K at the end of June but experienced a downward trend, stabilizing at around $881 by the end of September. Weekly active users showed a slight decrease from 2.6M to around 2.5M.
Asphalt 8 - Car Racing Game from Gameloft SE saw fluctuating weekly downloads, peaking at 237K in late August. The game's revenue showed a notable peak of $8.6K at the end of June, followed by a decline and a slight rebound to $5.4K by the end of September. Weekly active users peaked at 566K in late August but decreased to around 450K by the end of the quarter.
Hill Climb Racing by Fingersoft had a steady increase in weekly downloads, reaching over 206K by the end of September. The game's revenue remained relatively stable, peaking at $540 in mid-September. Weekly active users saw fluctuations, peaking at 2.6M in late August and ending the quarter at around 2.3M.
Temple Run from Imangi Studios experienced a peak in weekly downloads of over 181K in late July, followed by a decrease to around 106K by the end of September. The game's revenue remained low, peaking at $53 in early September. Weekly active users saw a peak at 706K in late July and remained relatively stable around 607K by the end of the quarter.
For more detailed insights into these trends, visit Sensor Tower.